advanced graphics programming using opengl (morgan kaufmann series in computer graphics and geometric modeling)

advanced graphics programming using opengl (morgan kaufmann series in computer graphics and geometric modeling)

advanced graphics programming using opengl (morgan kaufmann series in computer graphics and geometric modeling)

... working group. xxviii TEAM LinG I ■■■■■■■■■■ PART Concepts TEAM LinG Advanced Graphics Programming Using OpenGL TEAM LinG TEAM LinG 1 ■■■■■■■■■■ CHAPTER Geometry Representation and Modeling Two ... conventions and terminology similar to that found in the OpenGL specification and in the “red-blue-green-white” series of OpenGL books. In addition, we use the following...
morgan kaufmann - advanced graphics programming using opengl

morgan kaufmann - advanced graphics programming using opengl

... working group. xxviii TEAM LinG I ■■■■■■■■■■ PART Concepts TEAM LinG Advanced Graphics Programming Using OpenGL TEAM LinG TEAM LinG 1 ■■■■■■■■■■ CHAPTER Geometry Representation and Modeling Two ... conventions and terminology similar to that found in the OpenGL specification and in the “red-blue-green-white” series of OpenGL books. In addition, we use the following...
Ngày tải lên : 04/06/2014, 12:11
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Advanced Graphic Programming using OpenGL

Advanced Graphic Programming using OpenGL

... techniques. i Programming with OpenGL: Advanced Rendering 2 About OpenGL Before getting into the intricacies of using OpenGL, we begin with a few comments about the phi- losophy behind the OpenGL API and ... mentionedin thetext. The web address is: http://www.sgi.com/Technology /OpenGL /advanced sig98.html 3 Programming with OpenGL: Advanced Rendering Advanced Graphics...
Ngày tải lên : 28/04/2014, 15:47
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computer graphics and geometric modeling - m. agoston

computer graphics and geometric modeling - m. agoston

... high-performance graphics under Windows, DirectDraw and Direct3D were low level. A competing and higher-level graphics API is OpenGL, a graphics standard originally developed by Silicon Graphics, Inc., ... two-dimensional graphics programming. 1.6 Programming Notes In the early years of the IBM PC and DOS and after there were some programming languages such as PASCA...
Ngày tải lên : 11/11/2013, 00:18
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highly efficient human action recognition using compact 2dpca-based descriptors in the spatial and transform domains

highly efficient human action recognition using compact 2dpca-based descriptors in the spatial and transform domains

... centroids per video computed in the training and testing modes, respectively. The training and testing algorithms are in Algorithms 1 and 2 respectively, where the training algorithm represents ... extraction is carried in the spatial domain using 2DPCA. The algorithm is divided into two modes, the training mode and the testing mode. The input patterns are the 2D- Ho...
Ngày tải lên : 24/04/2014, 12:57
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dynamic reconfiguration architectures and algorithms (series in computer science)

dynamic reconfiguration architectures and algorithms (series in computer science)

... 7.3 Partitioning a set of points using four extreme points. 235 7.4 Angles among points and the 236 7.5 Points in labeled with 237 7.6 Illustration of contact points and upper hull ... KCM multiplying 8-bit inputs using 4-bit LUTs. 425 11.5 LUT entries in a KCM for 426 11.6 Example of reconfiguring while executing. 427 11.7 Morphing Pipeline A into Pipeline B....
Advanced Graphics Programming Techniques Using OpenGL P1

Advanced Graphics Programming Techniques Using OpenGL P1

... Programming with OpenGL: Advanced Rendering Advanced Graphics Programming Techniques Using OpenGL Organizer: Tom McReynolds Silicon Graphics Copyright c  1998 by Tom McReynolds and David ... Course Abstract This advanced course demonstrates sophisticated and novel computer graphics programming techniques, implemented in C using the widely available OpenGL l...
Ngày tải lên : 28/10/2013, 00:15
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Advanced Graphics Programming Techniques Using OpenGL P2

Advanced Graphics Programming Techniques Using OpenGL P2

... front and back buffers. Since OpenGL is window system independent, there are no interfaces in OpenGL for stereo glasses, or otherstereo viewingdevices. This functionalityis part of the OpenGL/ Window system ... drawing from back to front) combined with color buffer and depth buffer masking, assuming the decal is contained entirely within the underlying polygon. The steps are: 30 P...
Ngày tải lên : 06/11/2013, 11:15
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advanced graphics programming techniques using opengl

advanced graphics programming techniques using opengl

... techniques. i Programming with OpenGL: Advanced Rendering 2 About OpenGL Before getting into the intricacies of using OpenGL, we begin with a few comments about the phi- losophy behind the OpenGL API and ... mentionedin thetext. The web address is: http://www.sgi.com/Technology /OpenGL /advanced sig98.html 3 Programming with OpenGL: Advanced Rendering Advanced Graphics...
Ngày tải lên : 28/04/2014, 15:48
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