... working group.
xxviii
TEAM LinG
I
■■■■■■■■■■
PART
Concepts
TEAM LinG
Advanced Graphics Programming Using OpenGL
TEAM LinG
TEAM LinG
1
■■■■■■■■■■
CHAPTER
Geometry Representation
and Modeling
Two ... conventions and terminology similar to that found in the OpenGL specification
and in the “red-blue-green-white” series of OpenGL books. In addition, we use the
following...
... working group.
xxviii
TEAM LinG
I
■■■■■■■■■■
PART
Concepts
TEAM LinG
Advanced Graphics Programming Using OpenGL
TEAM LinG
TEAM LinG
1
■■■■■■■■■■
CHAPTER
Geometry Representation
and Modeling
Two ... conventions and terminology similar to that found in the OpenGL specification
and in the “red-blue-green-white” series of OpenGL books. In addition, we use the
following...
... techniques.
i
Programming with OpenGL: Advanced Rendering
2 About OpenGL
Before getting into the intricacies of using OpenGL, we begin with a few comments about the phi-
losophy behind the OpenGL API and ... mentionedin thetext. The
web address is:
http://www.sgi.com/Technology /OpenGL /advanced
sig98.html
3
Programming with OpenGL: Advanced Rendering
Advanced Graphics...
... high-performance
graphics under Windows, DirectDraw and Direct3D were low level. A competing
and higher-level graphics API is OpenGL, a graphics standard originally developed
by Silicon Graphics, Inc., ... two-dimensional
graphics programming.
1.6 Programming Notes
In the early years of the IBM PC and DOS and after there were some programming
languages such as PASCA...
... centroids
per video computed in the training and testing modes,
respectively. The training and testing algorithms are in
Algorithms 1 and 2 respectively, where the training algorithm
represents ... extraction is carried in the spatial domain using
2DPCA. The algorithm is divided into two modes, the training
mode and the testing mode. The input patterns are the 2D-
Ho...
...
7.3
Partitioning a set of points using four extreme points.
235
7.4
Angles among points and the
236
7.5
Points in labeled with
237
7.6
Illustration of contact points and upper hull ...
KCM multiplying 8-bit inputs using 4-bit LUTs.
425
11.5
LUT entries in a KCM for
426
11.6
Example of reconfiguring while executing.
427
11.7
Morphing Pipeline A into Pipeline B....
... Programming with OpenGL: Advanced Rendering
Advanced Graphics Programming Techniques Using OpenGL
Organizer:
Tom McReynolds
Silicon Graphics
Copyright
c
1998 by Tom McReynolds and David ... Course
Abstract
This advanced course demonstrates sophisticated and novel computer graphics programming
techniques, implemented in C using the widely available OpenGL l...
... front
and back buffers. Since OpenGL is window system independent, there are no interfaces in OpenGL
for stereo glasses, or otherstereo viewingdevices. This functionalityis part of the OpenGL/ Window
system ... drawing from back to front) combined with color buffer and depth buffer
masking, assuming the decal is contained entirely within the underlying polygon. The steps are:
30
P...
... techniques.
i
Programming with OpenGL: Advanced Rendering
2 About OpenGL
Before getting into the intricacies of using OpenGL, we begin with a few comments about the phi-
losophy behind the OpenGL API and ... mentionedin thetext. The
web address is:
http://www.sgi.com/Technology /OpenGL /advanced
sig98.html
3
Programming with OpenGL: Advanced Rendering
Advanced Graphics...