... PreviousTouchPosition().Value.X) { return true; } break;c05.indd 70 c05.indd 70 2/12/2011 9: 07: 07 AM2/12/2011 9: 07: 07 AMBuilding the Input Management System x 71 } } } } return false;}Now, you add a method ... theReturnedControllingPlayer); } return IsPressed(theAction, (PlayerIndex)thePlayer);}c05.indd 77 c05.indd 77 2/12/2011 9: 07: 08 AM2/12/2011 9: 07: 08 AM 78 x CHAPTER 5 GIVE ME YOUR INPUTThis next overload is a real beast, ... contained within the State object and return the positions of the current and previous screen touch points, respectively.c05.indd 73 c05.indd 73 2/12/2011 9: 07: 08 AM2/12/2011 9: 07: 08 AM 74 x...